// run log
Six states, one transition at a time.
Every simulation I ship is a state machine. Every operator moves through it one validated step at a time. My career has worked the same way, so here it is in that format.
- BOOT2018
- EXPLORE2021
- RESEARCH2022
- SHIP2022
- BUILD2024
- LEAD2025
STATE 01 / BOOTJul 2018 – Jul 2022 · Chennai
Learned to think in data, then fell for the third dimension.
SRM Institute of Science and Technology · B.Tech, Computer Science (Big Data Analytics)
I went in to study big data and graduated with a 9.52 GPA. Somewhere in between, I discovered Unity. Datasets were interesting. Spaces you could walk around inside were more interesting.
- GPA 9.52 / 10. The data side stuck. I still read adoption numbers before I read anything else.
STATE 02 / EXPLOREJul – Sep 2021
Let people walk through buildings before they were built.
MITACS Globalink, University of Alberta · AR/VR Developer Intern
I was selected for the MITACS Globalink research internship, a competitive international program. The problem was concrete: architects had BIM models nobody could walk through until the building existed.
- Wrote a C# pipeline that converts BIM models into interactive Unity scenes, generating game objects automatically.
- Built an AR/VR walkthrough so stakeholders could review structures at true scale before construction.
STATE 03 / RESEARCHAug 2022 – Jan 2023 · Hyderabad
Gave designers a way to feel a mechanism before building it.
IIT Hyderabad · AR/VR Developer Intern
At IIT Hyderabad the questions got more fundamental. How do you test whether a hinged, sprung, sliding product concept works while it's still a sketch?
- Co-authored a published paper on SIMBA, a Unity tool for validating articulated product designs early.
- Built sketch-based mechanism modelling: rotary, spring and sliding joints, adjustable links, point tracing.
- Paired a Geomagic Touch haptic arm with an HTC Vive Pro for force-feedback 3D drawing.
STATE 04 / SHIPDec 2022 – Mar 2023 · Hyderabad
First client, first headset in a visitor's hands.
Arkellis · Mixed Reality Software Engineer
Research code only has to work once. An experience centre app has to work for every visitor who picks up the headset. I shipped an aerospace showcase on Quest 2 in four months.
- Cross-sections, exploded views and direct manipulation of aerospace engine subassemblies.
- Shipped AR/VR builds with MRTK, AR Foundation and Oculus Integration, wired to REST services for live content.
STATE 05 / BUILDApr 2024 – Jun 2025 · Bangalore
Wrote the framework, then the tools to write it faster.
8 CHILI · Unity XR Developer
Pharma operators learn capsule filling, blister packing and line clearance on machines that cost a fortune to stop. We moved that training into VR on Meta Quest and HTC Vive Focus 3. I built the engine underneath it.
- Architected a state-machine framework (Detect, Grab, Gaze, UI, Prompt) running 100+ step flows with wrong-object, wrong-hand and wrong-option feedback.
- Editor tools that automate setup, state mapping and validation. Per-module setup went from days to hours (~60%).
- A porting tool that moved legacy simulations onto the new framework with references, UnityEvents and animations intact.
- Steady 72 FPS on standalone headsets through GPU instancing, command-buffer reveal effects and shader-variant fixes.
- Asset Bundle delivery, so new simulations ship without a reinstall.
The best compliment a training sim gets is an operator who forgets they're in VR.
STATE 06 / LEADJul 2025 – now · Bangalore
Now I own the whole loop, from SOP to plant floor.
8 CHILI · Product Lead
I lead 20 developers, 3D artists and QA engineers, and I'm the single point of accountability between India's leading pharma manufacturers and our XR teams. I still design the framework. I also read the adoption data every week.
- Shipped 100+ simulations across 16 production machines: capsule filling, compaction, blister packing, packaging, granulation and aseptic machines.
- Contributed to launching India's first AI + VR pharma training platform with the Indian Pharmaceutical Alliance: 200+ simulations as digital twins.
- Pushed guided-mode completion past 80% across ~100 operators on the highest-volume machines, tracked against a >95% pass bar.
- Built a reusable SOP-to-simulation pipeline that cut time-to-market ~30% for new client modules.
- Designed the next-gen framework: interaction-based states, a central Bot UI, custom grab, async audio and feedback.